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Ladened with guilt, Cazlandt strides to the realm of Ubrus. He travels a world of wraiths and shadows in search of a means to revive a friend he killed centuries ago. The very essence of the realm threatens to corrupt his soul as he searches for a necromancer to teach him a new spell capable of pulling one back from that final curtain. Will Cazlandt find what he seeks? And will he make it out of Ubrus without taking a sliver of that cursed realm with him? After a life spanning unknown centuries, follow the first archmage on one final adventure.
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